With the economic recovery in Singapore in 2013, consumers are more willing to spend. In 2013, value growth of 6% is seen in traditional toys and games to reach S$221 million. With the rise of innovative ideas from traditional toys and games companies, as well as the launch of major movie titles such as Despicable Me 2, The Smurfs 2, Iron man 3 and Monsters University, value sales grew.
Euromonitor International's Traditional Toys and Games in Singapore report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2009-2013, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2018 illustrate how the market is set to change.
Full Report Details at
- http://www.fastmr.com/prod/903093_traditional_toys_and_games_in_singapore.aspx?afid=101
Product coverage: Action Figures and Accessories, Arts and Crafts, Baby (0-18 months), Construction Toys, Dolls and Accessories, Dressing-Up and Role Play, Games and Puzzles, Infant (19-36 Months), Model Vehicles, Other Traditional Toys and Games, Outdoor and Sports Toys, Plush Toys, Pre-School (3-4 Year Old), Radio/Remote Control Toys, Ride-On Vehicles, Scientific/Educational Toys.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Reasons to Get this Report
* Get a detailed picture of the Traditional Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market's major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Euromonitor International has over 40 years' experience of publishing market research reports, business reference books and online information systems. With offices in London, Chicago, Singapore, Shanghai, Vilnius, Dubai, Cape Town, Santiago, Sydney, Tokyo and Bangalore and a network of over 800 analysts worldwide, Euromonitor International has a unique capability to develop reliable information resources to help drive informed strategic planning.
Report Table of Contents:
TRADITIONAL TOYS AND GAMES IN SINGAPORE
LIST OF CONTENTS AND TABLES
Headlines
Trends
Competitive Landscape
Prospects
Category Data
Table 1 Sales of Traditional Toys and Games by Category: Value 2008-2013
Table 2 Sales of Traditional Toys and Games by Category: % Value Growth 2008-2013
Table 3 Sales of Traditional Toys and Games by Type: % Value Breakdown 2008-2013
Table 4 NBO Company Shares of Traditional Toys and Games: % Value 2009-2013
Table 5 LBN Brand Shares of Traditional Toys and Games: % Value 2010-2013
Table 6 Distribution of Traditional Toys and Games by Format: % Value 2008-2013
Table 7 Forecast Sales of Traditional Toys and Games by Category: Value 2013-2018
Table 8 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2013-2018
Megcorp & Co Pte Ltd in Toys and Games (singapore)
Strategic Direction
Key Facts
Summary 1 Megcorp & Co Pte Ltd: Key Facts
Company Background
Production
Competitive Positioning
Summary 2 Megcorp & Co Pte Ltd: Competitive Position 2013
Executive Summary
Slight Growth in 2013
Significant Growth of Mobile Applications
Dominance of International Players
Traditional Toys and Games Stores and Department Stores Most Popular Channels
Positive Growth Expected Over the Forecast Period
Key Trends and Developments
Major Movies and TV Series Impact Traditional Toys and Games
Free-to-play Video Games Have A Strong Presence in Video Games
3.
Market Data
Table 9 Sales of Toys and Games by Category: Value 2008-2013
Table 10 Sales of Toys and Games by Category: % Value Growth 2008-2013
Table 11 NBO Company Shares of Toys and Games: % Value 2009-2013
Table 12 LBN Brand Shares of Toys and Games: % Value 2010-2013
Table 13 Distribution of Toys and Games by Format: % Value 2008-2013
Table 14 Forecast Sales of Toys and Games by Category: Value 2013-2018
Table 15 Forecast Sales of Toys and Games by Category: % Value Growth 2013-2018
Sources
Summary 3 Research Sources
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